
#include "CComboSystem.h"
#include "Game Objects\CEnemy.h"

void CComboSystem::AddtoComboList( CEnemy* pEnemy )
{
	//this->ComboList.push_back( pEnemy->getHPCombo() );
}
void CComboSystem::RemoveFromComboList(CEnemy* pEnemy )
{
	//for( int i = 0; i < ComboList.size(); i++ )
	//{
	//	for(int b = 0; b < pEnemy->getComboSize(); b++ )
	//	{

	//		if(pEnemy->getHPCombo(b) != ComboList[b] ) 
	//		break;

	//		if(pEnemy->getHPCombo( pEnemy->getComboSize() - 1) == ComboList[ pEnemy->getComboSize() - 1]);
	//		ComboList.erase(
	//		
	//	}
	//}
}